#ifndef BODY_H
#define BODY_H

// Quick and dirty class to hold an object in an nbody simulation.
// Just holds the mass, position, and velocity.

#include <iostream>
#include "vec.h"

using namespace std;

class Body
{
   public:
      Body();
      Body(double, vec, vec);

      double mass;
      vec pos;
      vec vel;
};

#endif //BODY_H
